Course Listing
GAM210 3ds Max or Maya for Real-Time Applications
Description: This class focuses on techniques associated with real-time game engines. This session is primarily intended for individuals looking to create content for video games, military simulations and virtual reality systems. In this class you will learn Low poly modeling, Exporting models to third party applications, Generating levels of detail for models (LODs), Material considerations for real-time engines, Generation of Direct X shaders, Creation and application of normal maps, Texture Baking, and more.
Topics include: Edit Spline, Edit Poly, UVW Map, Unwrap UVW, Render to Texture, Normal Mapping, Optimize modifier, Vertex coloring and painting, and an introduction to Radiosity.
Prerequisite: You should have a working knowledge of 3ds Max or Maya or have completed the "Fundamentals" course in order to get the most out of this class.
Level: Intermediate

