Course Listing
MYA220 Maya for Real-Time Applications
Description: This class focuses on techniques associated with real-time game engines. This session is primarily intended for individuals looking to create content for video games, military simulations, architectural walkthroughs, and virtual reality systems.
Topics: Edit Spline, Edit Poly, UVW Map, Unwrap UVW, Render to Texture, Normal Mapping, Optimize modifier, Vertex coloring and painting.
You will learn:
• Low poly/High Poly modeling
• Importing/Exporting models to/from third party applications
• Generating levels of detail for models (LODs)
• Material considerations for real-time engines
• Generation of Direct X shaders
• UV Texture Editor
• Creation and application of normal maps
• Texture, Light, and Shadow Baking
Duration: 3 days (or 6 nights)
Level: Intermediate
Prerequisite: Maya Fundamentals or a working knowledge of Maya in a production environment is required.

