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MYA101 Project Management for Maya

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Description: This class addresses the project management side of any project. Fundamental concepts such as dealing with clients, educating them on your technology and expectations on deliverables are examined. How to work within your facility will also be addressed (as it pertains to different industries such as film/TV/web/print/architecture/games/etc).  This session is primarily intended for managers and team leads, but anyone is more than welcome to learn good workflow!  

Topics: Asset Tracking, Render passes, File Archiving, Production Planning and naming conventions, streamlined Renaming and Windows networking.  

 You will learn: 

• Naming conventions (Operating system and within Maya)• Establishing a common language among your team
• Working with and keeping your clients educated
• Hardware and software considerations for your current and future needs
• Configuring and setting up a render farm
• Identifying strengths and weaknesses in your existing pipeline

Duration: 2 days (or 4 evenings) 

Level: Any level 

Prerequisite: Maya Fundamentals suggested but not required.