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MYA120 Game Concept Development

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Description: A game is a world unto itself: fantasy or reality; past, present or future; one city, a world, a universe; turn based, first person, role-playing or multiplayer online. These are all part of the total gaming experience, and each element can make or break the sense of playability of a game. An effective game strikes a balance between these elements and many others. This course is designed to provide you with a solid foundation to the process of developing a game world. You will learn where to begin and what steps you need to take in order to create a balanced experience.

Topics: The history of games, establishing a world, game play styles, striking a balance, creative planning, requirements planning, layout and design.

Duration: 3 days (or 6 evenings)

Level: Fundamental

Prerequisite: You should have a fundamental understanding of computer games in order to get the most out of this course.