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Autodesk Maya

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There are 18 Listings in this Category.

MYA100 Getting To Know Maya - Fundamentals

Description: Maya has become one of the industry standards for 3D computer animation. This course provides an ov ...

MYA101 Project Management for Maya

Description: This class addresses the project management side of any project. Fundamental concepts such as dealing with clients, educating them on your technology and expectations on deliverables are examined. How to work within your f ...

MYA102 Maya Foundations of Architectural Visualization

Description: This class is designed for users with little or no experience in Maya, and teaches the student the Maya tools essential for creating architectural renderings and animations. This session avoids topics unnecessary in typica ...

MYA120 Game Concept Development

Description: A game is a world unto itself: fantasy or reality; past, present or future; one city, a world, a universe; turn based, first person, role-playing or multiplayer online. These are all part of the total gaming experience, an ...

MYA200 Maya Modeling and Materials

Description: There are few 3D modeling suites that offer the realistic textures and fluid animations as Maya. I ...

MYA201 Maya Lighting and Rendering

Description: This class continues the workflow from modeling and materials within a 3D scene, and creates and adjusts the lighting to enhance realism or establishes a mood. The second half of this session focuses on the numerous ways o ...

MYA210 3D Design for Games

Description: Many modelers, animators and texture artists use Maya for the development and design of 3D models and environments for games and simulation. This course explores the tools required to produce 3D polygonal games within May ...

MYA220 Maya for Real-Time Applications

Description: This class focuses on techniques associated with real-time game engines. This session is primarily intended for individuals looking to create content for video games, military simulations, architectural walkthroughs, and v ...

MYA221 Game Level Design

Description: So you want to make a game? Where do you begin? Game level design is critical when making a game that is fun, engaging and playable. If the level you create is too complex or too simple for your audience, people will not w ...

MYA222 Game Creation Workshop

Description: The art and science of game creation is a mystery to many of those outside the gaming industry. How assets are created and environments are added into the 3D game engines seem like an overwhelming task for those of use who ...

MYA232: Maya Character Modeling and Animation

Course Description: Human beings are notoriously difficult to model. Since we are all intimately familiar with how the body should look and move, any imperfection is immediately clear and can be very distracti ...

MYA300 Maya Advanced Animation

Description: This advanced course gives the Maya artist the tools and techniques necessary to create realistic, complicated animations using the extensive animation capabilities available in Maya to their fullest. Camera ...

MYA301 Advanced Mental Ray: Understanding Rendering, Ma...

Description: This class explores the depth of rendering capabilities within the Mental Ray rendering engine, allowing the 3D artist to evaluate techniques, features and output options available in one of the more advanced ...

MYA320 Maya Architectural Visualization: Creating Archi...

Description: This class is designed for users with are already familiar with Maya and have fundamental knowledge of architectural drawings, who are seeking to improve their skills in architectural visualization.

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MYA340 Maya Product Design Visualization

Description: This class is geared towards product designers who have an idea that needs to be conveyed to their clients. Rendering stills for print as well as animation techniques such as virtual walkthroughs will be addressed.

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MYA350 Maya Special Effects, Particles and Dynamics

Description: In most leading 3D digital content creation software there are tools that use rules of physics to simulate natural forces and objects without a definite surface. You specify the actions you want the object to take, then le ...