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MAX100 3ds Max Fundamentals

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Description: This course provides a comprehensive introduction to Autodesk 3ds Max. Interface, project workflow and application interface concepts will be presented in such a way as to allow new users to become productive with the application, and existing users to create a solid foundation for further learning. If you are looking to add 3ds Max to your portfolio of skills, and advance to game design, architectual visualization or product desgn, this course provides a comprehensive foundation for growth.

Topics: Interface concepts, the Viewport, navigation, primitives, cameras, lights, transforms, selection types, the Command Panel, Material Editor, Function Curve Editor, hierarchies and inverse kinematics (IK).

You will learn:

  • User interface and navigation
  • Understanding the Viewport
  • Working with Hierarchies and Sub-Objects
  • Modeling techniques in 2D and 3D
  • Understanding and Creating Materials
  • Lights, lighting concepts and light placement
  • Introduction to animation, keyframing, easing and Bezier curves
  • Rendering techniques and optimization for output to print, video, film and web

Duration: 3 days

Level: Fundamental

Prerequisite: There is no prerequisite for this course.

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