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MAX200 3ds Max Modeling and Materials

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Description: This class addresses a more in-depth look at the creation of 3D models and applying materials to further enhance their look. This lesson includes man-made objects as well as organic models such as characters, nature, and environments. This session is primarily intended for individuals looking to further their abilities in the creations of 3D objects.

Topics: 2D shape creation and editing, Lofting, Edit Spline, Edit Poly, Pro Booleans, UVW Mapping and UVW Unwrap, Material Editor and Render to Texture.

You will learn:

  • Using tracing templates for reference
  • Working to scale with real world units
  • Polygon modeling (aka "Box Modeling") for organic and man-made objects
  • Photorealistic and technical illustration/cartoon shader creation
  • Analysis of real-world objects for material creation


Duration: 3 days (or 6 evenings)

Level: Intermediate

Prerequisite: 3ds Max Fundamentals or a working knowledge of 3ds Max in a production environment is required.