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MAX210 3ds Max for Real-Time Applications

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Description: This class focuses on techniques associated with real-time game engines. This session is primarily intended for individuals looking to create content for video games, military simulations and virtual reality systems.

Topics: Edit Spline, Edit Poly, UVW Map, Unwrap UVW, Render to Texture, Normal Mapping, Optimize modifier, Vertex coloring and painting, and an introduction to Radiosity.

You will learn:

  • Low poly modeling
  • Exporting models to third party applications
  • Generating levels of detail for models (LODs
  • Material considerations for real-time engines
  • Generation of Direct X shaders
  • Creation and application of normal maps
  • Texture Baking


Duration: 3 days (or 6 nights)

Level: Intermediate

Prerequisite: 3ds Max Fundamentals or a working knowledge of 3ds Max in a production environment is required.