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3D Modeling and Animation
Autodesk 3ds Max
MAX210 3ds Max for Real-Time Applications
Course Listings
3D Modeling and Animation
Autodesk 3ds Max
MAX210 3ds Max for Real-Time ApplicationsCourse Listing
MAX210 3ds Max for Real-Time Applications
Description: This class focuses on techniques associated with real-time game engines. This session is primarily intended for individuals looking to create content for video games, military simulations and virtual reality systems.
Topics: Edit Spline, Edit Poly, UVW Map, Unwrap UVW, Render to Texture, Normal Mapping, Optimize modifier, Vertex coloring and painting, and an introduction to Radiosity.
You will learn:
- Low poly modeling
- Exporting models to third party applications
- Generating levels of detail for models (LODs
- Material considerations for real-time engines
- Generation of Direct X shaders
- Creation and application of normal maps
- Texture Baking
Duration: 3 days (or 6 nights)
Level: Intermediate
Prerequisite: 3ds Max Fundamentals or a working knowledge of 3ds Max in a production environment is required.
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