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MAX101 Project Management for 3ds Max

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Description: This class addresses the project management side of any project. Fundamental concepts such as dealing with clients, educating them on your technology and expectations on deliverable are examined. How to work within your facility will also be addressed (as it pertains to different industries such as film/TV/web/print/architecture/games/etc). This session is primarily intended for managers and team leads, but anyone is more than welcome to learn good workflow!

Topics: Asset Tracking, Bitmap/Photometric Path Editor, Backburner, File Archiving, Hit-list and naming conventions, Renamer and Windows networking.


You will learn:

  • Naming conventions (Operating system and within 3ds Max)
  • Establishing a common language among your team
  • Working with and keeping your clients educated
  • Hardware and software considerations for your current and future needs
  • configuring and setting up a Backburner render farm
  • Identifying strengths and weaknesses in your existing pipeline



Duration: 2 days (or 4 evenings)

Level: Any level

Prerequisite: 3ds Max Fundamentals suggested but not required.

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